This page was created in order to reduce the amount of duplicate reports.
Unresolved issues
None at the moment. Beta testing.
Unresolved suggestions
None at the moment. Beta testing.
Done & tested
-
r_zfeather– Forced to “0″. - Issue with choosing class (often known as va() error)
- Reduced mod size by removing certain resources loaded twice.
- Autoknife fix when changing graphics settings.
- The “You killed” text’s Y-position can be modified in devmap
cg_descriptivetext– Set to 0 by default.- Toggleable shoutcaster fullscreen map.
- Removed icon above teammates heads.
- Deadchat is now optional i public mode.
- Sound issue, where some sounds didn’t play a certain occasions, fixed.
- Add the word Knife in Mode Description text top right, when on Knife round.
- Modified/removed Specular effect on carglass.
- Killspec “dead icon” shows after 4 sec grace period (faster).
- Shoutcaster now see their own RUP-status even if following player.
- Shoutcaster rotates to next player alive, instead of free spec, if the player dies.
- Shoutcaster options menu improved.
- Fixed the map_restart called more than once.
- Can no longer Ready-up when not in a team.
- The bomb-briefcase is no longer visible in timeout or knife-round.
- Small adjustments to Promod timer hud.
- Match-start timer set to 10 by default for comp_public and custom_public.
- Killspec is disabled if there is none to killspec.
- Shoutcasters can now spectate another shoutcaster.
Issues or suggestions that won’t be fixed or included
-
phys_bulletSpinScale&phys_bulletUpBiasenforcement – these dvars are only working in clientside physics engine therefore not affecting any serverside activity. No dvars change the way guns shoot… unless you can prove that with large enough sample size and with eliminated variables. - Increased
sv_fps– this takes too long to test properly. -
cg_gun_x0,1,2,(3). - Centerview cannot be removed or blocked.
- Bind settings to numpad via game menus – engine bug.
- There will be NO gameplay changes in 2.11.
Suggestions regarding that will be saved and discussed further.
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