After over a year and a half of waiting, it’s here! We don’t have much to say, but a bundle of changes had accumulated in our code repository and we figured that it would be about time to release 2.13.
Version 2.14 was released two weeks later after quick community feedback.
Changelog:
LIVE V2.14:
- Fixed boosting with modified g_knockback value
- Game will message all players if any serverside DVars are being modified
- Added comp_public_lan, comp_public_hc_lan and custom_public_lan modes
- Fixed an issue with scorebot messages being generated incorrectly
LIVE V2.13:
- Implemented MOTD (message of the day), can be set via dvar “scr_motd”
- Various fixes and improvements to the shoutcaster UI
- Fixed problems with loading preserved classes
- Invalid gametypes on custom maps will no longer cause server to crash
- Added possibility to set scores with promod_mode (more info in promod modes section)
- Removed flinching animation when player get shot
- Removed ability to shoot during strat time
- Improved custom maps compability
- Player is immune to flashbangs in ready up and start mode flying
- Main menu changes (not much)
- Serverside performance improvements
- Knife round fixes, weapon abuse eliminated
- Fixed ready-up messages
- Other various UI tweaks and improvements
Please do not forget to visit our public server hosted by Fragnet: 95.211.124.138:28962
Further discussion at TEK-9.org

